function ccR_SSUUTB()
	if ccrValidTarget() then
		for i = 1, # BombList do
			if GetItemCount(BombList[i]) > 0
			and IsUsableItem(BombList[i]) == 1
			and not ccrPlayerIsMoving()
			then
				if GetItemCooldown(BombList[i]) == 0 then
					UseItemByName(BombList[i])
					if SpellIsTargeting()
					and Target and Target:Exists() and not Target:IsDead()
					then
						CastAtLocation(Target:GetLocation())
					end
					break
				end
			end
			-- End of Loop
		end
		-- End of Valid Target
	end
end

BombList = {
	4358; -- "Rough Dynamite";
	4360; -- "Rough Copper Bomb";
	4365; -- "Coarse Dynamite";
	4378; -- "Heavy Dynamite"
	4370; -- "Large Copper Bomb";
	4374; -- "Small Bronze Bomb";
	3950; -- "Big Bronze Bomb";
	10507; -- "Solid Dynamite"
	-- 4384; -- "Explosive Sheep" Dodgy
	4390; -- "Iron Grenade"
	4394; -- "Big Iron Bomb"
	10514; -- "Mithril Frag Bomb"
	18641; -- "Dense Dynamite"
	10586; -- "The Big One"
	10562; -- "Hi-Explosive Bomb"
	15993; -- "Thorium Grenade"
	23736; -- "Fel Iron Bomb"
	23826; -- "The Bigger One"
	23737; -- "Adamantite Grenade"
	32413; -- "Frost Grenade"
	--77589; -- G91 Landshark
	
}